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Dynamites chips

When logged in, you can choose up to 12 games that will be displayed as favourites in this dynamites chips. Log in to view your list of favourite games. It makes game more challenging and forces the player to use his brain. Removed test boxes with gear from Goodsprings.

Halved weight of Depleted Uranium ammo. Few tweaks to NPCs in Lonesome Road DLC. Fixed missing sounds and few other issues. Player gets a bit worse stuff on the start of the DLC. Companions no longer lose their weapons when player enters Gomorrah Casino.

Fixed missing dummy on the Gauss Shotgun. 62mm DU ammo not being sold at all and 14mm DU being sold by wrong vendors. Lockpick skill isn’t reduced while in interiors. NPCs don’t get penalties for wearing sunglasses at night or in interiors. Renamed Implants to make buying them less chaotic. Greatly reduced overall distance from which player can fall without taking damage, but also reduced damage taken.

Thermic Lance value reduced from 5500 to 4000 caps. Their invisiblity works like that of Nightkins and XP increased from 20 to 22. Player will get less XP for low level enemies, but more for end-game ones. XP gains from 5-35 to 5-50. Slowed down NPCs’ accuracy gain, so they won’t have max possible accuracy on level 24, but on level 40 instead.

Toned down NPCs’ effectiveness with explosives on low and mid levels. Plugin changes no longer persists after disabling the plugin. It restores vanilla lockpick and hacking minigames, but also removes related to them perks. Suits are still considered NPCs instead of creatures in regards of game mechanics, but they can be damaged by EMP effects by halved amounts.

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